Video game music // My work on Passing By

This is a slightly extended version of the post on the Passing By Devlog. Also check out their other posts! 🙂

Since almost three years I’m involved in the development of Passing By, a beautiful little 2D adventure game, as the producer of the game’s score. Being used to creating “regular” music (see my website or SoundCloud) and knowing a very fine selection of aspiring game developers, I always wanted to try out dynamic game music myself. As it turned out to be great fun, I’d like to tell you a little bit about my work in this post!

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Video game music // Randomness in Wwise

I am proudly in charge of the music for a lovely videogame called Passing By and in the spirit of Learning In Public I start a little series on game music production! We use Audiokinetic Wwise for all game-audio and I’ll start with something a little technical but actually crucial for interactive game music: How does randomness really work in Music Playlist Containers?

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