Since almost three years I’m involved in the development of Passing By, a beautiful little 2D adventure game, as the producer of the game’s score. Being used to creating “regular” music (see my website or SoundCloud) and knowing a very fine selection of aspiring game developers, I always wanted to try out dynamic game music myself. As it turned out to be great fun, I’d like to tell you a little bit about my work in this post!Continue reading Video game music // My work on Passing By
I am proudly in charge of the music for a lovely videogame called Passing By and in the spirit of Learning In Public I start a little series on game music production! We use Audiokinetic Wwise for all game-audio and I’ll start with something a little technical but actually crucial for interactive game music: How does randomness really work in Music Playlist Containers?